This last week has been insane! We went from our tiny closed alpha of ~20 people online at a time, to over 10000 concurrent users across 1000 active servers in just 7 days. We still don’t quite believe that number is real.
This update will be short and sweet, once things settle down a bit I will lay out our roadmap in detail.
You guys have been thrashing the new build, tracking down heaps of bugs and giving us loads of awesome feedback.
With so much going on it’s easy to get caught like a deer in headlights watching it all go by. We’ve been trying to read everything everyone’s posted, we were drowning in communication but I think we’re finding our feet.
This week I’ve been in full damage control mode. Putting out patches, breaking stuff, fixing it again etc. The main focus has been keeping everything running and patching out any major exploits that come up.
The first wave of exploits were caused by our own bugs. All that we know of are now sorted. The next wave of exploits that are starting to pop up are client side cheats.
I am aware of a few security holes in our server protocol that I’m working on patching right now. We also plan to implement Easy Anti Cheat this week which will give us access to an extra team of people dedicated to hunting down and stopping client side cheats.
I’ve been collecting heaps of feedback on things that affect the metagame like respawn time, infamy balance tweaks, loot frequency etc. Unfortunately I haven’t even had a chance to play the game since launch I’ve been so flat out, so I can’t really make judgements on these mechanics until I can really experience them myself. Priority one is stomping out cheats, metagame will be next on the agenda.
We don’t have enough, some keep disappearing. We’ve outgrown our current operation and need rethink our approach. I have someone on the task of sourcing our own dedicated servers and will be automating more of the process so we can manage the official servers much better. This might take a week or two but will be worth it.
Spencer: Cowtrix wasn’t in the office for this dev update so I will summarise. He built the awesome new server browser, put more languages in and has been on bug fixing duty.
Well its been a pretty crazy week for which we have all you guys to thank…..SO THANKS!
Once things settled down a bit I have gotten back to cranking out content.We wanted more ways for players to be able to individualize themselves, so I have started to make a bunch of masks crafted from the various Hurtworld animals. First up is a BorMask as they are probably still my favorite creature so far 😉
Oh yeah and we have a handgun now!
Wow, what a week! In between responding to as many emails and forum posts as possible, I also managed to work on some wheels. So I’m working on more sexy wheels for the cars. This new wheel is inspired by the style that suits, 1960’s – 70’s muscle cars. I have a bit of a passion for these vehicles.
Will be making a few more varied sizes and styles over the coming days. Will be nice to see you all rolling these down the road soon.
Pretty intense 6 days! I haven’t posted that much on Forums in 6 years! Good to get to know a lot of you. Anyway, will keep the support coming, but I have animation tasks that I have to get moving on. First up is taking the Pistol from Gav and making it move. Few small bugs and improvements to be made to state-flow too (they will go in with patches). Expect some gyfycats in coming weeks!